This update focuses on the Draft Preparation page, where you analyze your opponents' champions before a match. The goal: read a champion pool faster, and with less ambiguity.
\r\n\r\n\r\n\r\n
🔥 Spot a pick's role at a glance: Smite and Atlas icons
\r\n
When a player frequently picks the same champion, one question always comes up: are they actually playing it in the position you expect? A Graves jungle and a Graves mid are not the same threat or the same draft answer.
\r\n
Now, next to each champion played:
\r\n
\r\n
The Smite summoner spell icon appears when the champion is played in the jungle.
\r\n
The support item Atlas icon appears when the champion is played in the support position.
\r\n
\r\n
To avoid noise from exotic games (a Smite taken once on a lane champion, for example), the icon only displays when the champion is played predominantly in that position. So you see a real habit, not an isolated case.
\r\n
These markers are visible both in the detailed champion table and on the threat maps.
\r\n
Position detection is a premium feature, unlocked from 2 subs in your team.
\r\n
Display of support/smite items
\r\n\r\n\r\n\r\n
🎯 More reliable support detection
\r\n
The 2026 season has multiplied support items, and the Atlas item transforms throughout the game (Bloodsong, Solstice Sleigh…). Relying solely on the final item was missing cases. Support detection now relies directly on the position actually played in the match: it automatically covers all support items, present and future, without any maintenance needed.
\r\n\r\n\r\n\r\n
📊 New "Baron Nashor" section in Stats
\r\n
The Objectives tab on the Stats page now welcomes a dedicated Baron Nashor section to answer a concrete question: what do you do with your Baron buff?
\r\n
The Baron buff lasts 4 minutes. When a match ends within 4 minutes of taking Baron, it's considered closed under buff. Your matches are then split into two maps:
\r\n
\r\n
Your Baron buff: how many times you convert your Baron into a win, and how many times you throw it (lose while the buff is still active), with a conversion rate.
\r\n
Enemy Baron buff: how many times the opponent closes the match under their buff, and how many times you hold despite it, with a defense rate.
\r\n
\r\n
As a bonus, the gold generated during the buff (advantage or deficit) gives you the magnitude of the economic swing during the buff window — a value intentionally presented as approximate.
\r\n
To never display misleading data, only matches where the Baron timing is known (import with timeline) are counted: the section fills up with your future imports.
Analysis of closing stats with Baron
\r\n\r\n\r\n\r\n
🔎 In-depth opponent analysis (up to 100 matches)
\r\n
In draft preparation, each opponent is analyzed on their recent ranked matches. The "Extend analysis" button goes further by fetching more matches per player — up to 100 matches per opponent with 3 subs or more on your team — for a more representative champion pool.
\r\n
The analysis now displays a progress bar while processing, and the cooldown before you can run it again only starts once the analysis is complete. The additional matches fetched are also properly preserved from one visit to the next.
\r\n\r\n\r\n\r\n
🔓 What unlocks with your subs
\r\n
Several advanced analyses are now premium features, accessible depending on your team's number of subs:
\r\n
\r\n
From 1 sub — Stats page: the Objectives and Early game sections.
\r\n
From 2 subs — Stats page: the Vision & Map section, and position detection (Smite / Atlas icons) in draft preparation.
\r\n
From 3 subs — draft preparation: in-depth analysis up to 100 matches per opponent.
\r\n
\r\n
Tabs remain visible to everyone: you see what each section contains, and its content unlocks as soon as your team reaches the corresponding sub threshold.
\r\n\r\n\r\n\r\n
🛠️ Fixes
\r\n
\r\n
Champion icons always up to date and faster to load, with one stubborn case resolved (Fiddlesticks, Wukong).
\r\n
Stats page: Dragon Soul no longer displays misleading winrate when no Soul was contested.
\r\n
SoloQ tracking (Discord): LP gain/loss no longer displays misleading "+0" after multiple ranked matches between two checks.
\r\n
Import: deleting a match also removes its history entry, and "ghost" imports are cleaned up.
\r\n
\r\n
These fixes are available immediately for everyone. Feedback, ideas? Let us know — Blueward continues to evolve with your matches.